FOUNDERS’ ALPHAActive development · expect bugs, balance changes, unfinished areas, and occasional resets.Alpha details
Minecraft-style concept art of lantern-lit Haven Square, blocky adventurers, a forest frontier and a fractured Tether Rift
TetherBreak concept art · not an in-game screenshot

Minecraft MMORPG · Founders’ Alpha

A world worth
venturing into.A Tether worth
breaking.

Your story begins in Haven Square. Gear up, take a quest, and head into a block-built frontier where every step outward brings greater danger—and a reason to come back stronger.

Join the community ↗
Quests & progressionShared-world PvETether Rifts
Java server addressgame.tetherbreak.com
Java version26.2
Bedrock addressgame.tetherbreak.com:19132

The expedition loop

Prepare. Push outward. Get home alive.

TetherBreak is built around repeatable expeditions: gear up in safety, risk what you carry beyond the boundary, then return and bank what matters before the next run.

01

Prepare

Quest, shop, bank valuables, and choose what you are willing to risk.

02

Explore

Move beyond Haven Square into increasingly dangerous progression stages.

03

Fight

Face TetherBreak-managed creatures whose combat levels scale with world distance.

04

Survive

React to elites, terrain, and server-wide Tether Rift events.

05

Return

Bring valuable loot back to civilization before the frontier takes it from you.

06

Grow

Use experience, gear, and knowledge to venture farther on the next expedition.

Minecraft-style concept art of valuables banked safely in Haven while a Tether Shift reshapes the wilderness
Permanent Haven. Changing wilderness. · concept art

The TetherBreak identity

Your character is permanent.
The wilderness is not.

Haven is your anchor: a protected place to prepare, meet quest guides, and bank what matters. Beyond safety, Tether Shifts can remake the wilderness.

Your character progression lasts. What you leave in disposable wilderness may not. Recover your valuables and bank them before the next Shift.

Learn the expedition loop →

One world curve

Distance is the difficulty setting.

The same location follows the same progression rules for every player. The protected center starts at level 1; the outer frontier rises toward level 100.

81–100
61–80
41–60
21–40
1–20
SAFE
ZONE
Protected Safe ZoneHaven Square

The center of civilization.

1 → 100world combat curve
Same mapsame rules for everyone
↑ Riskas distance increases

Server-wide danger

Tether Rifts change the expedition.

A Rift can form near a player outside protected territory. The warning gives the community time to join before the event seals and escalates into combat.

Tether instability detected
01A Rift forms near an eligible player in the frontier.
02The server announces the event and warning window.
03Other players may join before lockdown.
04The party fights themed Rift creatures and a boss.
05Victory grants high-value rewards and a temporary reward bonus.
06Defeat carries serious item-loss and world consequences.

Read the full Rift guide →

⌁
Live Rift status

Live tracking is coming later.

The website is staying standalone during Founders’ Alpha. For current testing announcements, community coordination, and Rift updates, join the Discord.

Alpha statusActive development
Current Rift themesAsh · Frost · Beast · Void
Live web feedNot connected

Haven Square

Your home before the frontier.

Protected gathering, services, and story progression are concentrated in the Safe Zone so every expedition begins with clear preparation choices.

Minecraft-style concept portrait of Elyssia, the TetherBreak quest guide
Quest guide

Elyssia

Your first story guide and quest contact, introducing the journey beyond Haven Square.

Begin the guide →
Minecraft-style concept portrait of Jimmy, Haven Square banker
Banker

Jimmy the Banker

Secure carried supplies before a dangerous run beyond protected territory.

Why banking matters →
Minecraft-style concept portrait of Bob, Haven Square outfitter
Outfitter

Bob the Outfitter

Starter trail gear, food, torches, shields, and early weapons for the road ahead.

Explore the world →

Current build

Creatures escalate with the world.

These examples come from the current TetherBreak source. Exact populations are managed by TetherBreak and may change as the server is balanced.

Levels 1–10

Zombie, Spider, Silverfish

Levels 11–25

Skeleton, Cave Spider, Stray

Levels 26–50

Husk, Drowned, Slime, Pillager, Vindicator, Breeze

Levels 51–75

Witch, Phantom, Ravager, Blaze, Enderman, Piglin Brute

Levels 76–100

Wither Skeleton, Magma Cube, Ghast, Shulker, Breeze, Ravager, Warden

Rifts

Ash, Frost, Beast, and Void themes use separate Rift encounters and bosses.

First expedition

Eight steps from install to survival.

The guide is intentionally short: get connected, meet the Safe Zone services, learn the bank, then test the frontier without over-risking your valuables.

Built in public

See what already exists in the frontier.

These are confirmed TetherBreak systems, not manufactured activity: Haven Square services, five distance-based progression stages, and the current Rift framework.

Minecraft-style concept art of the protected Haven Square plaza, bank and quest services
Confirmed system

Haven Square

The protected center brings story guidance, banking, starter equipment, and expedition preparation together.

Minecraft-style concept art of the five frontier stages from Greenreach forest to the volcanic Shattered Crown
Confirmed system

Five frontier stages

Greenreach, Ashfall March, Gloam Mire, Frostbound Expanse, and Shattered Crown carry the world from levels 1–100.

Minecraft-style concept art of adventurers confronting a boss at a fractured Tether Rift
Confirmed system

Tether Rifts

Ash, Frost, Beast, and Void themes form the current event framework for shared frontier danger.

Development artwork shown here is illustrative. Approved in-game captures will be labeled as screenshots when they are published.

Fair support

Support the server without buying combat dominance.

The store shell is prepared for hosted checkout integration. Cosmetics, titles, supporter packages, visual effects, and fair convenience can be listed only after they are actually approved and configured.

Cosmetics

Visual identity

Effects, profile styling, titles, and future housing cosmetics.

Companions

Non-dominant pets

Companion concepts must not create combat superiority.

Supporter

Keep TetherBreak growing

Transparent support packages with exact benefits and no deceptive scarcity.

Preview Fair Store

The frontier is waiting

How far from safety will you go?

Prepare in Haven Square, push into the Tether, return with what you can carry, and grow strong enough to go farther next time.

Join Discord